Kurtis Kopf

Principal Software Engineer at Riot Games

Redondo Beach, California, United States
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Summary

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Senior
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Top School
Kurtis Kopf is a Principal Software Engineer with 14+ years building large-scale distributed systems and commerce platforms for games, currently shaping cross-studio technology and best practices at Riot Games. He combines deep hands-on expertise in networking, persistence scaling, rules engines, compilers, and security with product leadership across live services, commerce, and platform integrations. Kurtis led the Content Access Platform used across Riot’s titles and has driven tech and process improvements for both R&D and live operations. His background spans founding startups, VP/CTO roles in social gaming, and research in wireless networking—bringing a rare mix of systems-level rigor and rapid prototyping. Outside of software he applies engineering curiosity to electrical and mechanical projects, often building physical systems as side experiments.
code14 years of coding experience
job16 years of employment as a software developer
bookM.S. Computer Science, M.S. Computer Science at University of Nevada-Las Vegas
languagesGreek, Spanish, German
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Github Skills (8)

assembly3
java3
infrastructure2
wasmtime2
wasi2
compiler2
webassembly1
cloud-native1

Programming languages (1)

Go

Github contributions (5)

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zortness/rocket-mega-shield

Jun 2013 - Oct 2013

Contributions:31 commits in 3 months
westnordost/java-to-as3

Mar 2012 - Jan 2013

Contributions:19 commits in 10 months
compilerjavaas3
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Kurtis Kopf - Principal Software Engineer at Riot Games