Summary
Kurtis Kopf is a Principal Software Engineer with 14+ years building large-scale distributed systems and commerce platforms for games, currently shaping cross-studio technology and best practices at Riot Games. He combines deep hands-on expertise in networking, persistence scaling, rules engines, compilers, and security with product leadership across live services, commerce, and platform integrations. Kurtis led the Content Access Platform used across Riot’s titles and has driven tech and process improvements for both R&D and live operations. His background spans founding startups, VP/CTO roles in social gaming, and research in wireless networking—bringing a rare mix of systems-level rigor and rapid prototyping. Outside of software he applies engineering curiosity to electrical and mechanical projects, often building physical systems as side experiments.
14 years of coding experience
16 years of employment as a software developer
M.S. Computer Science, M.S. Computer Science at University of Nevada-Las Vegas
Greek, Spanish, German