Kurtis Melby

Software Engineer, AI Innovation & Research

New York, New York, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Kurtis Melby is a polyglot server engineer with 13 years of experience building scalable systems and shipping practical product-focused solutions, now working on AI innovation and research at Google in New York. He has held senior engineering and leadership roles across Google, Etsy, Realm, and media startups, consistently bridging backend architecture, frontend polish, and product needs. Known for finding the shortest path to quality, he pairs deep systems know-how with hands-on contributions to developer-facing projects like the Flame Flutter game engine, where he improved rendering, animation, and documentation. Kurtis's background spans distributed systems, consumer-facing services, and game programming—an unusual mix that fuels pragmatic, creative problem solving. He holds a B.S. in Computer Science from the University of Minnesota and brings a habit of improving usability and tooling alongside core platform work.
code13 years of coding experience
job12 years of employment as a software developer
bookB.S. Computer Science, B.S. Computer Science at University of Minnesota
bookHong Kong University of Science and Technology (HKUST)
github-logo-circle

Github Skills (15)

rendering10
flame10
flutter-game10
dart10
game-development10
game-engine10
animation10
render10
flutter-apps10
game-dev10
flutter10
ui-components9
debug8
debugging8
documentation8

Programming languages (10)

TypeScriptC++RustScalaSwiftSvelteRubyElixir

Github contributions (5)

github-logo-circle
flame-engine/flame

Sep 2019 - Sep 2022

A Flutter based game engine.
Role in this project:
userFull-stack Developer
Contributions:16 reviews, 26 commits, 10 PRs in 3 years
Contributions summary:Kurtis contributed to the Flame game engine by updating documentation, adding examples, and implementing features for rendering, including flipping and text box enhancements. They focused on improving the rendering quality of text and addressing formatting issues within the codebase. Furthermore, the user made significant modifications to the animation component, adding features like autoResetTicker and supporting image layer repetition. These contributions suggest a focus on improving the engine's usability and rendering capabilities.
gamegamedevdartgame-developmentflame
kurtome/leap

Sep 2022 - Dec 2022

An opinionated toolkit for creating 2D platformers on top of the Flame engine.
Contributions:50 reviews, 12 commits, 107 PRs in 3 months
2d-gameflame-enginegamedevgame-developmentopengl
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Kurtis Melby - Software Engineer, AI Innovation & Research