Kyle Dwyer

Senior Programmer at Capybara Games

Mississauga, Ontario, Canada
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Summary

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Senior
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Top School
Kyle Dwyer is a Senior Programmer and technical artist based in Mississauga/Toronto with nine years of professional experience shipping games and tools primarily in Unity and C#. He specializes in pipeline, technical art, and tooling—authoring editor extensions, shared visual FX/UI libraries, and performance optimizations that bridge engineering and art teams. His background spans shader development (HLSL/ShaderLab), Python/MEL pipeline scripting, and cross-platform experimentation in Blender, Godot and VR hardware like GearVR and Rift DKs. Kyle has led technical art efforts at studios including Uken, Jam City and now Capybara Games, and maintains a habit of prototyping novel interaction methods (NFC, alternate controls) in game jams and exhibits. That blend of production-grade toolbuilding and playful R&D makes him unusually effective at turning creative concepts into robust, artist-friendly systems.
code9 years of coding experience
job5 years of employment as a software developer
bookBachelor of Information Technology - Honours, Game Development / Entrepreneurship, Bachelor of Information Technology - Honours, Game Development / Entrepreneurship at Ontario Tech University
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Github Skills (11)

procedural-generation9
unity3d8
maps6
game-development6
pipeline6
prototyping4
roguelike4
quest2
dialogue-systems2
gdscript2
godot1

Programming languages (3)

C#RubyGDScript

Github contributions (5)

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KPDwyer/KPDRL

Sep 2019 - Jan 2021

WIP Lo-Fi Roguelike Framework + Tools
Contributions:12 PRs, 59 pushes, 16 branches in 1 year 3 months
lo-fiwipprototypingrogueliketoolkit
KPDwyer/rlbits-mapping

Jan 2021 - Jan 2023

node-based map generators in Unity
Contributions:6 commits, 1 PR, 2 pushes in 2 years
nodeeditorgeneratorsprocedural-generationgame-developmentunity
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Kyle Dwyer - Senior Programmer at Capybara Games