Kyle Dwyer is a Senior Programmer and technical artist based in Mississauga/Toronto with nine years of professional experience shipping games and tools primarily in Unity and C#. He specializes in pipeline, technical art, and tooling—authoring editor extensions, shared visual FX/UI libraries, and performance optimizations that bridge engineering and art teams. His background spans shader development (HLSL/ShaderLab), Python/MEL pipeline scripting, and cross-platform experimentation in Blender, Godot and VR hardware like GearVR and Rift DKs. Kyle has led technical art efforts at studios including Uken, Jam City and now Capybara Games, and maintains a habit of prototyping novel interaction methods (NFC, alternate controls) in game jams and exhibits. That blend of production-grade toolbuilding and playful R&D makes him unusually effective at turning creative concepts into robust, artist-friendly systems.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Information Technology - Honours, Game Development / Entrepreneurship, Bachelor of Information Technology - Honours, Game Development / Entrepreneurship at Ontario Tech University
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