Summary
Kyle Fegan is a Technical Game Designer with eight years of multidisciplinary experience blending programming, art, and systems design, currently contributing to Blizzard Entertainment after advancing from Associate Technical Game Designer. He holds a B.S. in Computer Game Design from UCSC and led a 15+ person student studio as Creative Director and Procedural Content Engineer for the award-winning Genesis Zero, where he implemented procedural systems, hired and mentored teammates, and moved the project to remote workflows during COVID. His background spans QA-level CQC testing at BANDAI NAMCO to hands-on game design at indie studio Airstrafe, giving him a pragmatic eye for polish and reliability across the development pipeline. Kyle writes, communicates, and prototypes fluidly—creating both 2D/3D art and gameplay code—which lets him bridge designers, engineers, and artists to ship cohesive experiences. He’s based in Newport Beach and maintains a portfolio at kylefegan.net that surfaces the technical craft behind his design decisions.
8 years of coding experience
1 year of employment as a software developer
University of California Santa Cruz