Kyle Halladay

Senior Programmer at Critical Path Games

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Kyle Halladay is a senior graphics programmer based in Vancouver with 14 years of experience optimizing and innovating real-time rendering across mobile, PC, and console titles. He has led graphics development on shipped games like Injustice 2 Mobile and contributed to Borderlands 3 while driving R&D on multiple Unreal Engine projects. Kyle specializes in engine-level performance work—reducing asset load times, CPU/GPU runtime optimizations, and novel systems such as a terrain renderer that ray-marched SDF primitives instead of triangles. Equally comfortable collaborating with artists to define content budgets and mentoring teams, he’s known for creative technical demos (including a memory-scanner-driven ray tracer rendered in Notepad at 30 FPS) that reveal playful, deep expertise.
code13 years of coding experience
job12 years of employment as a software developer
bookAdvanced Diploma, Game Programming, Advanced Diploma, Game Programming at Humber College
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Stackoverflow

Stats
31reputation
390reached
1answer
0questions
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Github Skills (12)

exe9
render9
scanning9
dll-injection8
react7
css7
audio6
windows6
javascript6
iphone6
notepad5
monodevelop2

Programming languages (2)

C++HTML

Github contributions (5)

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khalladay/VkBindingBenchmark

Feb 2018 - Apr 2018

Contributions:35 commits, 8 pushes in 2 months
khalladay/TIL

Apr 2020 - Apr 2024

Contributions:54 pushes, 1 branch in 4 years 1 month
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Kyle Halladay - Senior Programmer at Critical Path Games