Summary
Kyle Hiebel is a Senior Software Engineer at NVIDIA with seven years of experience building developer tools for graphics applications, specializing in API-level debugging for games and real-time ray tracing. He architects full-stack solutions for Nsight Graphics showcased at GDC and SIGGRAPH, blending deep graphics knowledge with practical UI/UX and data visualization skills to accelerate developer workflows. His background includes research-grade rendering work that appeared at SIGGRAPH Asia and internships at Intel and NVIDIA where he focused on profiling, optimization, and Qt-based tooling. Based in Portland, he pairs hands-on implementation experience across shaders, profiling, and front-end tooling with a knack for turning complex graphics pipelines into intuitive developer experiences.
7 years of coding experience
5 years of employment as a software developer
Master of Engineering - MEng, Computer Science, Master of Engineering - MEng, Computer Science at Oregon State University
Glencoe High School
English, German