Summary
Kyle Johnson is a research engineer based in the UK with two decades of technical depth and nine years of focused experience delivering modeling, simulation, and remote sensing solutions for national security and space science. He leads multi-lab simulation working groups, architects GPU-accelerated and cloud-native processing pipelines, and prototypes algorithms in Python, C/C++, Rust, and CuPy while integrating ML/LLM evaluations into mission workflows. His work spans electro-mechanical system modeling in Bevy (Rust), visualization tooling from Blender to threejs, and community-driven open libraries that bridge geographically distributed teams. As a board director and treasurer for an astrobiology foundation, he couples strategic funding decisions with hands-on experimental design, and he regularly teaches concise, visualization-rich courses to transfer complex domain knowledge. A lifelong tinkerer, he brings an unusual blend of academic field deployment (including South Pole radar work), production engineering, and creative outreach like 3D scientific printing and STEM coaching.
9 years of coding experience
12 years of employment as a software developer
BS Engineering Physics, BS Engineering Physics at Colorado School of Mines
Master of Science (MS) Aerospace Engineering Sciences, Master of Science (MS) Aerospace Engineering Sciences at University of Colorado Boulder