Summary
Kyle Mcgregor is a multidisciplinary lead developer and technical artist with 11 years of professional experience and a 17-year background in web development, bridging interactive 3D, Unreal Engine game development, and front-end design systems. He specializes in React, React Three Fiber, Three.js, Next.js, SCSS, SideFX Houdini and Unreal Engine, consistently delivering optimized prototypes, VR experiences, and high-performance gameplay features. As a frequent freelance lead, he has guided cross-functional teams and implemented accessibility-first design systems across hybrid web and app projects. His portfolio spans agency and studio work—from design system engineering and A11y at Rangle/Assembly to lead Unreal roles at Relish Studios and Lofty Sky—demonstrating adaptability across product and game pipelines. Kyle pairs creative technical problem-solving with practical optimization techniques, often translating Houdini and real-time tools into performant web and engine assets. Based in Kirkland Lake, Ontario, he combines a maker’s curiosity with production discipline to ship both playful interactive experiences and robust front-end architectures.
11 years of coding experience
1 year of employment as a software developer
French, English