Kyle Mcguffin

Manager Application Development

Northville, Michigan, United States
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Summary

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Senior
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Top School
Kyle Mcguffin is a software engineering manager with nine years leading application development at Vanderbilt University Medical Center, where he heads a 17-person team building REDCap plugins and the External Module Framework used by over 7,000 REDCap instances worldwide. He is a PHP expert who also writes in C/C++, Go, C#, Python, Node.js, React, and Java, combining hands-on coding with product-focused leadership. Under his stewardship the external module ecosystem has grown to 346 shared modules with contributions from 65 institutions, enabling wide reuse in clinical research. Earlier roles at Toyota and in IT operations gave him practical experience automating reporting and building web-based systems on the WAMP stack. An avid reverse engineer in his spare time, he’s contributed detailed disassembly and documentation to classic game reverse-engineering projects, reflecting a penchant for low-level problem solving. He holds a BS in Applied Mathematics from the University of Michigan and balances technical depth with an emphasis on extensible, community-driven tooling.
code9 years of coding experience
job4 years of employment as a software developer
bookBS, Applied Mathematics, BS, Applied Mathematics at University of Michigan
languagesJapanese
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Stackoverflow

Stats
1reputation
0reached
1answer
0questions
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Github Skills (10)

assembly10
z8010
gameboy10
reverse-engineering10
assembler10
html6
php6
sql6
loops6
mysql6

Programming languages (6)

C#GherkinTwigJavaScriptPHPAssembly

Github contributions (5)

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zladx/LADX-Disassembly

Jul 2019 - Jul 2019

Disassembly of Legend of Zelda: Links Awakening DX
Role in this project:
userReverse Engineer
Contributions:24 commits in 1 day
Contributions summary:Kyle primarily disassembled and documented code for the Legend of Zelda: Link's Awakening DX game, focusing on different banks of the ROM. Their contributions included adding disassembly for various banks (20, 3, 5), mapping inventory-related code, and documenting data and code for different game systems like chest IDs, sound effects and dungeon keys. These commits provide insights into the game's inner workings and data structures.
gameboyawakeningzeldaz80links
Contributions:6 releases, 3 reviews, 6 pushes in 2 years 4 months
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Kyle Mcguffin - Manager Application Development