Kyle Mckay

Senior Software Engineer at Cinder

London, England, United Kingdom
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Summary

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Kyle Mckay is a Senior Software Engineer based in London with 13 years of experience building high-impact, production-grade systems across product, data science, data engineering and defence. He blends hands-on full-stack development with distributed systems and data processing expertise, having delivered high-scale architectures used in life-saving contexts at Palantir. An early open-source contributor, Kyle has continued to contribute to notable projects like OpenStreetMap's iD editor and large Arma 3 community mods, reflecting a mix of front-end UX improvements and deep backend logic work. He favors people-first engineering—prioritizing processes and product to turn complex requirements into reliable outcomes—and is comfortable owning solution design, client relationships and on-call incident response. Trained in data science (MSc, Distinction) with a first-class engineering undergraduate background, he thrives in unusual technical spaces and enjoys mentoring and collaborative problem solving. Outside formal roles he brings a pragmatic, cross-disciplinary perspective shaped by both FOSS and defence experience.
code13 years of coding experience
job3 years of employment as a software developer
bookThe Data Lab Academy
bookBachelor of Engineering - BE, Mechanical Engineering, 1st class, Bachelor of Engineering - BE, Mechanical Engineering, 1st class at University of Aberdeen
bookHeriot-Watt University Edinburgh Campus
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Stackoverflow

Stats
136reputation
16kreached
4answers
3questions
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Github Skills (23)

javascript10
develop10
scripting10
sqf10
scripting-language10
script10
front-end-development10
armv810
arm10
armv710
addon10
mod-manager9
modx9
d3js9
mappings8

Programming languages (14)

JavaC++CSSCSQFHTMLPawnKotlin

Github contributions (5)

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acemod/ACE3

May 2015 - May 2022

Open-source realism mod for Arma 3
Role in this project:
userBack-end Developer
Contributions:78 reviews, 543 commits, 271 PRs in 7 years 1 month
Contributions summary:Kyle made changes to the Zeus module, specifically focusing on initializing and modifying a module, including updates to the underlying logic. The code modifications focused on the Zeus module functions related to the curator, projectiles, and mine placement, and included the incorporation of settings toggles and player interaction. These changes aimed to enhance functionality and improve the user experience within the Arma 3 realism mod.
armamodsqfarma-3ace
CBATeam/CBA_A3

Jul 2015 - Jan 2018

Community Base Addons for Arma 3
Role in this project:
userBack-end Developer
Contributions:1 review, 59 commits, 19 PRs in 2 years 6 months
Contributions summary:Kyle primarily focused on enhancing the `cba_a3` repository's functionality by adding new functions related to random position generation within specified areas. They implemented a new `randPosArea` function, refined it through iterative improvements, and addressed input handling and boolean logic. The contributions involved modifications to both the core logic within `fnc_randPosArea.sqf` and related configurations in `CfgFunctions.hpp`, indicating a focus on expanding the capabilities of the Arma 3 mod.
armaaddonsmodsqfpbo
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