Kyle Mistlin-rude

Senior Technical Artist at Riot Games

Snoqualmie, Washington, United States
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Summary

👤
Senior
🎓
Top School
Kyle Mistlin-rude is a Senior Technical Artist with 12 years of experience crafting procedural content, character rigging, and Python-driven toolchains for AAA studios. He has led rigging and animation pipeline design at Turn 10 and ArenaNet and now contributes production-grade technical art at Riot Games, bridging artist needs and engineering constraints. His expertise ranges from modular procedural rigging and facial frameworks to Houdini-based world population tools and Maya API plugins, with a consistent focus on improving artist productivity. Kyle pairs hands-on scripting (Python, PyQt/PySide) with system architecture work, having helped establish studio-wide DCC codebases and batch-processing pipelines. He mentors junior technical animators and often serves as the vision-holder for complex rigging systems, ensuring realistic human deformation at scale. Based in Snoqualmie, WA, he combines deep animation craftsmanship with a developer mindset that prioritizes robust, reusable toolsets.
code11 years of coding experience
job2 years of employment as a software developer
bookBFA, Digital Art and Animation, BFA, Digital Art and Animation at Digipen Institute of Technology
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Github Skills (4)

ctypes4
pure-python3
ffi3
python3

Programming languages (1)

Python

Github contributions (4)

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kyleMR/Sudoku-WPF

Apr 2020 - May 2020

Contributions:11 commits, 2 pushes in 7 days
kyleMR/kylemr.github.io

Mar 2019 - Jan 2020

Contributions:5 pushes, 1 branch in 10 months
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Kyle Mistlin-rude - Senior Technical Artist at Riot Games