Kyle Morrison is a Principal XR Simulation Engineer with 11 years of experience building immersive flight-training and familiarization systems at Collins Aerospace, where he leads XR team strategy while remaining hands-on in C++, C#, Unity, and Unreal development. He combines an MFA in Dramatic Media Production with a BS in Information Technology to blend storytelling, 3D modeling (Blender/Maya), and rigorous simulation engineering into usable training products like the HUD VR Trainer. Kyle has a track record of integrating real-time simulators using NetVDN/UDP architectures and securing project funding to move prototypes into production. His background in academic VR research and creative collaboration gives him a rare focus on empathy and user perception within high-fidelity virtual environments.
11 years of coding experience
12 years of employment as a software developer
Transfer Computer Science & Studio Art, Transfer Computer Science & Studio Art at University of Missouri-Saint Louis
Diploma General, Diploma General at Jefferson City High School
High School Computer Technology & Electronics, High School Computer Technology & Electronics at Nichols Career Center
University of Georgia
Transfer Multimedia Design and Development, Transfer Multimedia Design and Development at DeVry University
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