Summary
Kyle Nissen is a game-focused founder and senior engineer with 12 years of experience building multiplayer and single-player experiences across Unity and Unreal. A former Olympian and aerial skiing coach, he brings elite-level discipline and performance coaching instincts to game design and team leadership. He has shipped and led full project lifecycles—owning gameplay, AI, audio, UI, automated testing and DevOps—and has implemented tooling and analytics systems for player progression in Unreal. Now leading Box Cutter Games in Calgary, he combines hands-on programming (FMOD, Cinemachine, Zenject, Perforce) with product vision to ship deep, beautiful multiplayer titles. Notably, his background spans both console/PC and mobile development, plus prior enterprise .NET work, giving him a rare blend of studio and corporate engineering perspectives.
12 years of coding experience
9 years of employment as a software developer
BSC-CPSC, Computer Science, BSC-CPSC, Computer Science at The University of Calgary