Kyle Perras

Technical Designer at Distinct Possibility Studios

Los Angeles Metropolitan Area United States
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Summary

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Senior
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Top School
Kyle Perras is a Technical Designer and gameplay-focused software engineer with nine years of experience building interactive systems for games and immersive tech. He blends hands-on engineering (roles at Deviation Games, Mountaintop Studios, and ExxonMobil’s Immersive Tech Studio) with creative design sensibilities to prototype gameplay systems and ship polished experiences. Based in Los Angeles, he’s transitioned from core engineering roles into technical design, emphasizing player-facing mechanics and tool development. Trained at Georgia Tech, Kyle pairs rigorous CS fundamentals with practical studio workflows, often acting as the bridge between designers and engineers. He’s known for moving quickly from concept to playable iteration, a skill sharpened across both large enterprise and indie studio environments.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Georgia Institute of Technology
bookHigh School Diploma, High School Diploma at Strake Jesuit College Preparatory
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Github Skills (9)

jam8
spring5
monster4
2d-game3
multiplayer-game3
wolfram-language2
simulation2
co-simulation1
interactive1

Programming languages (4)

C#JavaShaderLabMathematica

Github contributions (5)

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Repo for 4455(Video Game Design) at Georgia Tech during the Spring 2019 semester
Contributions:31 PRs, 91 pushes, 2 branches in 3 months
game-designgeorgiasemestervideo-gamegeorgia-tech
Speedwagon13/Moonshot

Nov 2020 - Nov 2020

Repository for our 2020 itch.io game jam game
Contributions:5 commits, 3 PRs, 5 pushes in 2 days
io-game2d-gameitch-iogamemultiplayer-game
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Kyle Perras - Technical Designer at Distinct Possibility Studios