Kyle Pierson

Systems Software Engineer (Ray Tracing) at NVIDIA

Salt Lake City, Utah, United States
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Summary

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Senior
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Top School
Kyle Pierson is a Systems Software Engineer at NVIDIA with 11 years of experience specializing in ray tracing, GPU optimization, image processing, and computer vision. He holds a BS and MS in Computer Science from the University of Utah (both near–perfect GPAs) and has a research background applying machine learning to predict crack propagation in high-dimensional microstructure data. At NVIDIA he applies that blend of research rigor and systems engineering to performance-critical graphics workloads, and his prior work includes parallelized Python that accelerated simulation grid interpolation by 85%. Comfortable across low-level optimization, ML models, and functional programming paradigms, he combines academic depth with production-grade tooling and test automation experience. Based in Salt Lake City, he brings a pattern-seeking approach to squeezing performance from GPUs while bridging research and shipping software.
code11 years of coding experience
job3 years of employment as a software developer
bookThe University of Utah
languagesEnglish, Danish
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Stackoverflow

Stats
93reputation
8kreached
0answers
5questions
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Github Skills (9)

json6
odbc6
configurations6
grep6
asp-net-core6
dll6
django6
cygwin6
python5

Programming languages (2)

TypeScriptJavaScript

Github contributions (5)

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snowy-pier-games/spgbackend

Jan 2020 - Mar 2021

Django app
Contributions:131 commits, 43 PRs, 110 pushes in 1 year 2 months
djangopythondjango-app
Plotypus/InkWeaver-Front

Nov 2016 - Dec 2021

Contributions:168 pushes, 8 branches in 5 years 1 month
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Kyle Pierson - Systems Software Engineer (Ray Tracing) at NVIDIA