Summary
Kyle Racette is a software engineer with 15 years of experience building backend systems, manufacturing software, and test platforms for hardware-intensive products. Based in San Francisco, he has led server and gameplay engineering at scale—supporting 70K concurrent players—and for the past decade has focused on systems programming and factory automation at Planet, helping ship over 300 cubesats via a Production/MES and test automation platform. He combines deep Unix/Linux and server architecture skills with hands-on hardware test work (optical payloads and PCBAs), regularly collaborating with engineers and end users to iterate features. Comfortable across Python, shell, PHP/JS web stacks and large distributed services, he also maintains public code on GitLab, reflecting ongoing engineering curiosity beyond day-to-day production work.
15 years of coding experience
7 years of employment as a software developer
BS Computer Science with a minor in Mathematics, BS Computer Science with a minor in Mathematics at Virginia Tech