Summary
Kyle Rocha is a Senior Software Engineer and rendering programmer based in Vancouver with 11 years of experience building artist-focused tools, shaders, effects, and physics systems. At Jetpack Interactive he has led the effort to port the God of War 2018 and Ragnarok engines from PlayStation to PC, demonstrating deep expertise in cross-platform graphics and performance engineering. As cofounder of Luminawesome Games, he pairs game production experience with hands-on toolchain development, shipping the indie title Lumote. His background as a technical artist and lead tools programmer gives him a rare blend of artistic sensibility and low-level engineering skill, especially around materials and cloth simulation. Known for making “super sick” tools for artists, he also brings a practical teaching instinct from early academic support roles that helps him translate complex systems into usable workflows.
11 years of coding experience
1 year of employment as a software developer
3D Game Program, Games and tools., 3D Game Program, Games and tools. at Seneca Polytechnic