Kyle Sakai

Senior Software Developer at Potent Systems

Canada
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Summary

👤
Senior
🎓
Top School
Kyle Sakai is a Senior Software Developer based in Canada with nine years of professional experience building full-stack systems and production-grade backends. He has driven architecture and incident triage for web-to-mobile products and shipping features at companies from startup-sized Evident Point Software to PressReader, and now Potent Systems. Comfortable across languages and stacks (Rails, JS, ObjC, C#, C++, Java), he blends systems-level thinking with front-end polish and has a history of designing in-house scripting engines and decision-tree AI frameworks. An active open-source contributor, he enhanced the popular Foundry VTT Pathfinder 2E system with UI fixes, new gameplay features and automation that bridge front-end UX and game mechanics. Colleagues rely on him for pragmatic problem-solving under production pressure and for translating complex document and semantic-analysis requirements into reliable implementations. He prefers targeted recruitment and is not considering roles from Amazon, Google, Meta, or Apple.
code9 years of coding experience
job14 years of employment as a software developer
bookKwantlen Polytechnic University
bookBSc Computing Science (Major) Interactive Arts and Technology (Minor), BSc Computing Science (Major) Interactive Arts and Technology (Minor) at Simon Fraser University
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Github Skills (15)

foundry10
typescript10
javascript10
typescripts10
f10
vtt10
typescript-types10
front-end-development9
html9
handlebars8
json6
api-client5
integrations5
api5
apim5

Programming languages (7)

TypeScriptCSSJavaScriptGoObjective-CHTMLSwift

Github contributions (5)

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foundryvtt/pf2e

Oct 2022 - Jan 2023

A community contributed game system for Pathfinder Second Edition.
Role in this project:
userFull-stack Developer
Contributions:4 reviews, 6 commits, 14 PRs in 2 months
Contributions summary:Kyle contributed to the Pathfinder 2nd Edition game system for Foundry VTT, focusing on both front-end and back-end aspects. Their work includes fixing UI elements, adding new features like a "herbal" tag for consumables, and enhancing the game's mechanics by implementing a cantrip deck creation tool from a spell. They also addressed minor bugs and integrated automations for game features.
gamepathfinder-second-editionpathfindergame-developmentfoundryvtt
KSops/pf2e

Oct 2022 - Aug 2023

A community contributed game system for Pathfinder Second Edition.
Contributions:33 pushes, 15 branches in 9 months
gamepathfinder-second-editionpathfindergame-developmentgrand-theft-auto
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