Summary
Kyle San is a software engineer with 12 years of experience specializing in gameplay programming, multiplayer networking, and VR, currently building systems at Meta from Bellevue, WA. His background spans startups and large tech teams—working on Mixed Reality at Microsoft, AI-driven virtual avatars at Pinscreen, and backend cap table services at Carta—giving him a rare cross-domain perspective from low-level interactive systems to scalable backend services. Early Oculus internships demonstrate hands-on game features and controller gesture work shipped for high-profile demos, while recent roles show he moves comfortably between fast-paced product sprints and production-grade infrastructure. Colleagues describe him as a pragmatic engineer who bridges creative interaction design with robust networked implementations.
12 years of coding experience
6 years of employment as a software developer
Computer Science, Computer Science at University of Southern California