Kyle Schaub is a game-focused software engineer with a decade of experience building interactive systems, including five years at Microsoft and earlier roles at Boeing and Caterpillar. Based in Greater Seattle, he combines professional engineering rigor with indie game development—shipping the MOONSHIRE project and teaching game development courses on Udemy. Comfortable across production code and game frameworks, he has a noted fondness for the LÖVE engine and brings practical knowledge of both large-scale corporate environments and solo creative projects. His background in computer science from Bradley University underpins a mix of disciplined software practices and playful experimentation in game design.
9 years of coding experience
8 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Bradley University
Full source code for all projects from my course on Lua and Love2D
Contributions:22 commits, 4 PRs, 10 pushes in 2 years 7 months
luapico-8
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