Summary
Kyle Siemens is an Online Developer with 10 years of experience building and operating cloud-native game services, currently working on Rainbow Six Mobile at Ubisoft Montréal. He specializes in DevOps for Kubernetes platforms—previously helping design Fleet, a managed Kubernetes environment for scalable game backends—and brings hands-on experience with Golang, Python, Google Cloud, and SRE tooling. His background in full‑stack web development and reputation/marketplace systems helps him bridge product and operations, while volunteer organizing of local fighting-game tournaments shows a passion for esports and community-driven events. Known for turning research and prototype work into production-grade services, he combines academic rigor from a B.Sc. Honours in Computer Science with practical, shipping-first engineering.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.Sc.) Honours Computer Science, Bachelor of Science (B.Sc.) Honours Computer Science at University of Saskatchewan