Summary
Kyle Vaidyanathan is a Senior Software Engineer with 11 years of experience specializing in VR/AR, interaction design, and technical art. He has driven XR interaction systems and hand-tracking work at Unity and now builds tooling for VR recording, motion capture, and AI-integrated editor workflows at Prisms of Reality. Comfortable across C#, Unity Editor tooling, shaders, rigs, localization and performance optimization, he pairs gameplay engineering with practical UX and human-factors insight. He mentors junior engineers and bridges design and engineering, bringing a maker’s eye from earlier roles in 3D model optimization and HoloLens prototyping. Colleagues rely on him to ship polished, production-ready systems that make spatial workflows more efficient and artist-friendly.
11 years of coding experience
9 years of employment as a software developer
BS, Computer Science, Games, BS, Computer Science, Games at University of Southern California