Kyle Vaidyanathan

Senior Software Engineer at Prisms of Reality

United States
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Summary

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Senior
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Top School
Kyle Vaidyanathan is a Senior Software Engineer with 11 years of experience specializing in VR/AR, interaction design, and technical art. He has driven XR interaction systems and hand-tracking work at Unity and now builds tooling for VR recording, motion capture, and AI-integrated editor workflows at Prisms of Reality. Comfortable across C#, Unity Editor tooling, shaders, rigs, localization and performance optimization, he pairs gameplay engineering with practical UX and human-factors insight. He mentors junior engineers and bridges design and engineering, bringing a maker’s eye from earlier roles in 3D model optimization and HoloLens prototyping. Colleagues rely on him to ship polished, production-ready systems that make spatial workflows more efficient and artist-friendly.
code11 years of coding experience
job9 years of employment as a software developer
bookBS, Computer Science, Games, BS, Computer Science, Games at University of Southern California
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Stackoverflow

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Github Skills (4)

serializer3
serialization2
csharp2
dotnet2

Programming languages (1)

C#

Github contributions (5)

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kyle-v/orbit

Mar 2015 - Apr 2015

Contributions:52 commits, 49 pushes, 1 branch in 26 days
matiasfr/Hattrick

Oct 2015 - Nov 2015

Contributions:34 pushes in 1 month
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