Kyle Wood is a creative-technical leader with two decades in VFX, now Global Head of Character and Creatures at DNEG, where he directs global teams delivering high-end digital characters for film, animation and games. He has held senior supervisory roles across major studios—DNEG, Framestore, Jellyfish Pictures and ILM—shaping pipelines, grooming, rigging and CFX for projects from Avengers: Endgame to Kung Fu Panda 3. Known for marrying artistic ambition with engineering discipline, he drives efficiency by integrating emerging technologies with R&D and pipeline teams to improve shot throughput and production quality. Kyle has a hands-on history of building tools and Shotgun-based workflows, mentoring large cross-site teams and scaling departments for complex, multi-location productions. Based in London, he brings rare cross-disciplinary depth: from low-level TD tool development to executive leadership of character-driven visual storytelling.
10 years of coding experience
Wesley Chapel High School
AS, Computer Animation, AS, Computer Animation at Full Sail: Real World Education
Plugin for IntelliJ IDEA that gives special support for Minecraft modding projects.
Contributions:15 commits in 1 year 6 months
bungeecordgradlemcpspigotintellij-plugin
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Kyle Wood - Global Head Of Character And Creatures