Kyle Wood

Global Head Of Character And Creatures

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Kyle Wood is a creative-technical leader with two decades in VFX, now Global Head of Character and Creatures at DNEG, where he directs global teams delivering high-end digital characters for film, animation and games. He has held senior supervisory roles across major studios—DNEG, Framestore, Jellyfish Pictures and ILM—shaping pipelines, grooming, rigging and CFX for projects from Avengers: Endgame to Kung Fu Panda 3. Known for marrying artistic ambition with engineering discipline, he drives efficiency by integrating emerging technologies with R&D and pipeline teams to improve shot throughput and production quality. Kyle has a hands-on history of building tools and Shotgun-based workflows, mentoring large cross-site teams and scaling departments for complex, multi-location productions. Based in London, he brings rare cross-disciplinary depth: from low-level TD tool development to executive leadership of character-driven visual storytelling.
code10 years of coding experience
bookWesley Chapel High School
bookAS, Computer Animation, AS, Computer Animation at Full Sail: Real World Education
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Github Skills (28)

kotlin10
minecraft10
jetbrains10
intellij10
bukkit10
spigot10
forge10
intellij-idea10
mixins10
paper10
intellij-plugin10
gradle-kotlin-dsl10
bungeecord10
gradle10
gameplay9

Programming languages (4)

C#JavaRustKotlin

Github contributions (5)

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0uti/BuildToolsGUI

Sep 2015 - Mar 2016

Windows GUI for Spigot BuildTools
Contributions:7 commits in 6 months
minecraftwindows-guiwindowsbukkitgui
minecraft-dev/MinecraftDev

Sep 2015 - Mar 2017

Plugin for IntelliJ IDEA that gives special support for Minecraft modding projects.
Contributions:15 commits in 1 year 6 months
bungeecordgradlemcpspigotintellij-plugin
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Kyle Wood - Global Head Of Character And Creatures