Summary
Kylie Moses is a senior software engineer with a decade of experience building interactive systems and leading technical work, currently crafting and playing games at Demiurge Studios. Her background spans applied software roles at MITRE and Demiurge, where she moved from engineering to senior engineering responsibilities, blending hands-on coding with mentorship and technical leadership. Trained in computer science at Boston University and with teaching experience at Harvard Extension School, she brings both strong fundamentals and an aptitude for explaining complex concepts. Passionate about the intersection of code and art, she often combines creative design sensibilities with pragmatic engineering to ship polished game features. Based in Brookline, Massachusetts, Kylie is as comfortable prototyping playful mechanics as she is solving backend challenges that keep live games running smoothly.
10 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Boston University