Summary
Kyrylo Yakovliev is a seasoned game developer and systems engineer with 12 years of experience building cross-platform games, engines and tools from mobile to console. He has shipped commercial titles and ports—most notably implementing the racing systems, procedural content, shaders and Nintendo Switch port for a multi-platform arcade game published on Steam and Switch. Comfortable across C++, Unity/C#, HLSL and tooling, he focuses on performance, memory optimization and editor workflows that accelerate teams. His background includes engine development, custom level editors with hot-reload, and integrations with platform services like Steamworks and Google Play Games. Kyrylo pairs hands-on technical craft with practical product collaboration and publisher communication, and has continued to serve in Ukraine while maintaining active development work. A detail many overlook: he’s equally fluent writing low-level engine code and high-level gameplay systems, enabling end-to-end delivery on tight constraints.
12 years of coding experience
6 years of employment as a software developer
Specialist, Management, Specialist, Management at Zaporizhzhya National Technical University
Ukrainian, Russian, English