L У

Saint Petersburg, Saint Petersburg, Russia
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Summary

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L У is a senior C++ developer from Saint Petersburg with 11 years of experience focused on game engines and systems-level work, particularly the X-Ray engine behind the S.T.A.L.K.E.R. series. He led and grew the OpenXRay project—refactoring subsystems, porting the engine to multiple OSes and architectures, and building a sustained community of contributors and users. His background spans commercial game development at Sperasoft (Unreal Engine upgrades, gameplay systems, telemetry) and low-level system engineering for a mobile Linux distribution. He combines deep reverse-engineering and engine-tuning skills with hands-on leadership in open-source maintenance, crash analysis, and cross-platform performance optimization. Notably, his involvement has influenced prominent community projects and mods (Anomaly, Ray of Hope) and indirectly impacted official re-releases, even when his name isn’t always listed. He’s currently available for consultancy on X-Ray engine quirks and broader C++ engine work.
code11 years of coding experience
job9 years of employment as a software developer
bookApplied Informatics, Applied Informatics at Tyumen State University
languagesRussian, English, Polish
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Github Skills (200)

proton10
direct3d10
luabind10
cpp10
unix10
matrix10
shader10
apple-silicon10
openxr10
cpp-templates10
simplification10
kotlin-android10
exceptions10
directwrite10
mathematics10

Programming languages (20)

C#PowerShellJavaC++CSSCDMakefile

Github contributions (5)

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Xottab-DUTY/xray-16

May 2018 - Jan 2023

X-Ray Engine 1.6 expansion. Join our IRC channel #openxray on freenode.org, or our Discord channel: https://discord.gg/sjRMQwv
Contributions:8 releases, 15 commits, 20 PRs in 4 years 8 months
freenoderaydeferred-renderingdiscordopengl3
luabind without boost for OpenXRay
Contributions:4 reviews, 14 commits, 15 PRs in 4 years 5 months
luawsc-plus-pluscpp-templatesboost
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L У