Lambert Clara

Technical Director at Build A Rocket Boy

Montpellier, Occitania, France
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Summary

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Lambert Clara is a seasoned technical director and generalist C++ engineer with 17 years of experience building and shaping game engines, tooling, and cross-platform workflows from consoles to GNU/Linux. He has led productivity and sharing initiatives at Ubisoft and now drives technical direction at Build A Rocket Boy, combining deep engine expertise with practical toolchain improvements. A prolific open-source maintainer and contributor, his work spans notable projects like FastBuild and libgit2 where he focused on refactoring, reliability, and build-system optimizations. Known for improving developer workflows and memory-safe code, he blends low-level problem solving (including assembly debugging early in his career) with UI and cross-platform integration using Qt/Gtk. Based in Montpellier, he brings a collaborative, curiosity-driven approach to complex technical challenges in game development.
code17 years of coding experience
job14 years of employment as a software developer
bookIUP, Génie Mathématiques Informatique, IUP, Génie Mathématiques Informatique at University of Montpellier
bookMaster 2, Gamagora - Video games programming, Master 2, Gamagora - Video games programming at Université Lumière (Lyon II)
languagesFrench, English
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Stackoverflow

Stats
142reputation
15kreached
1answer
0questions
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Github Skills (25)

git10
debug10
filesystem10
c-language10
build-system10
c1110
file-operations10
standard-library10
c1710
fileio10
version-control10
c-library10
common-library10
cprogramming-language10
optimization10

Programming languages (6)

C#C++CLLVMCMakeHTML

Github contributions (5)

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fastbuild/fastbuild

Jul 2017 - Nov 2022

High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
Role in this project:
userBackend Developer & Automation Engineer
Contributions:33 commits, 52 PRs, 62 comments in 5 years 5 months
Contributions summary:Lambert primarily focused on improving the build system's core functionality, addressing bugs related to file handling and path manipulation within the build process. They implemented features such as simplifying linker paths and optimizing cache compression. Additionally, the user added support for the distribution and monitoring features and improved the error reporting. They also worked on the worker's settings related to memory management.
bitbakesoftware-designopenframeworksbuild-systemmacos
libgit2/libgit2

Jul 2011 - Aug 2011

A cross-platform, linkable library implementation of Git that you can use in your application.
Role in this project:
userBack-end Developer
Contributions:7 commits in 1 month
Contributions summary:Lambert's commits primarily focused on refactoring and improving the codebase of the `libgit2` library. Their contributions include removing deprecated code, hiding internal API details to improve encapsulation, and fixing memory leaks related to object lookup. Moreover, the user corrected several tests, ensuring the test suite accurately reflects the library's functionality. The changes indicate a focus on code quality, correctness, and maintainability within the Git library implementation.
version-controlgit-clientlibgit2dvcscross-platform
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Lambert Clara - Technical Director at Build A Rocket Boy