Lan Lou

Rendering Software Engineer at Electronic Arts (EA)

Orlando, Florida, United States
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Summary

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Senior
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Top School
Lan Lou is a rendering software engineer with eight years of experience specializing in real-time graphics, engine development, and state-of-the-art rendering techniques across DirectX, OpenGL, and Vulkan. Currently at Electronic Arts after multiple roles at Intel, Lan has worked on tiled and clustered deferred lighting, global illumination, physically based simulation/rendering, and procedural generation for performance-sensitive applications. With a Master's in Computer Graphics and Game Technology from UPenn and a background in geographic information science, Lan brings a strong foundation in spatial systems and practical experience optimizing complex renderers for production games. He’s passionate about pushing real-time fidelity and performance, and is actively seeking new graphics and game development challenges.
code8 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Geographic Information Science and Cartography, Bachelor's degree, Geographic Information Science and Cartography at China University of Geosciences (Beijing)
bookComputer Graphics and Game Technology, Computer Graphics and Game Technology at University of Pennsylvania
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Github Skills (7)

simulation10
gpu-programming10
fluid-dynamics10
fluid-simulation10
terrain10
browser10
noise10

Programming languages (4)

TypeScriptC++CMakeJavaScript

Github contributions (5)

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LanLou123/SpaceInvaders

Sep 2018 - Nov 2018

Contributions:8 commits, 7 pushes, 1 branch in 1 month
LanLou123/DXE

Dec 2020 - Sep 2021

Contributions:1 release, 60 commits, 53 pushes in 9 months
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Lan Lou - Rendering Software Engineer at Electronic Arts (EA)