Summary
Lan Lou is a rendering software engineer with eight years of experience specializing in real-time graphics, engine development, and state-of-the-art rendering techniques across DirectX, OpenGL, and Vulkan. Currently at Electronic Arts after multiple roles at Intel, Lan has worked on tiled and clustered deferred lighting, global illumination, physically based simulation/rendering, and procedural generation for performance-sensitive applications. With a Master's in Computer Graphics and Game Technology from UPenn and a background in geographic information science, Lan brings a strong foundation in spatial systems and practical experience optimizing complex renderers for production games. He’s passionate about pushing real-time fidelity and performance, and is actively seeking new graphics and game development challenges.
8 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Geographic Information Science and Cartography, Bachelor's degree, Geographic Information Science and Cartography at China University of Geosciences (Beijing)
Computer Graphics and Game Technology, Computer Graphics and Game Technology at University of Pennsylvania