Summary
Lancer Guo is a 3D programmer based in Montreal with nine years of software and game development experience, currently optimizing graphics and audio systems on titles like Disney Dreamlight Valley and a new D&D project at Gameloft Montreal. He holds an MS in Computer Science from McGill, where he also taught multiple undergraduate CS and advanced image synthesis courses and conducted research in sound propagation and appearance filtering. Proficient in C++, C#, and Java, Lancer blends practical engine work—shader and profiler development—with research-driven techniques such as differentiable rendering and material reconstruction. He favors clean, reusable architectures and has applied full-stack skills to web and app projects that supported biodiversity research and large conference workflows. A detail-oriented engineer, he pairs production-grade optimization experience with a deep interest in rendering theory, evidenced by his published thesis on appearance filtering.
9 years of coding experience
1 year of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at McGill University
Chinese, French, English