Larah Armstrong

Technical Writer at Unity Technologies

Round Rock, Texas, United States
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Summary

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Larah Armstrong is a technical writer with seven years of experience translating complex hardware, network, and SaaS solutions into clear developer- and executive-facing documentation. Currently at Unity Technologies, she has contributed to high-profile open-source docs for Unity Multiplayer—authoring architecture and performance guidance for projects like Boss Room and maintaining SDK changelogs. Comfortable collaborating across engineering, sales, and leadership, she pairs hands-on troubleshooting skills (RFID, Bluetooth, Linux, VMware) with modern doc tooling (Markdown, Gatsby, Hugo, Jenkins, Git). Her background in developer support and technical specialist roles gives her a practical edge when documenting APIs and integrated systems. Based in Round Rock, Texas, she brings a blend of systems-level understanding and attention to user experience that helps teams ship clearer, more maintainable products.
code7 years of coding experience
job1 year of employment as a software developer
bookB.S. Computer Science, Computer Science, B.S. Computer Science, Computer Science at Texas State University
bookN/A, N/A at Fortinet Xtreme Team Training
bookAssociate of Science - AS, Computer Science, Associate of Science - AS, Computer Science at Austin Community College
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Stackoverflow

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Github Skills (3)

documentation10
unity3d10
docusaurus9

Programming languages (10)

TypeScriptC#MDXJavaAstroJavaScriptShaderLabGo

Github contributions (5)

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Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
Role in this project:
userTechnical Writer
Contributions:99 reviews, 158 commits, 162 PRs in 4 months
Contributions summary:Larah primarily contributed to the documentation of Unity Multiplayer tools, specifically focusing on the Boss Room example and the Network Simulator. Their work included adding content related to Boss Room architecture, optimizing performance, and porting guidance for DGS. They also added and updated changelogs for various components like Netcode for GameObjects and Transport (UTP), and provided SDK documentation.
unity-multiplayergamesnetcode-for-gameobjectsroomnetcode
armstrongl/dns-presentation

Jan 2025 - Mar 2025

Contributions:6 PRs, 22 pushes, 4 branches in 1 month
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Larah Armstrong - Technical Writer at Unity Technologies