Larry Wang is a Director of FC Technical Art with nine years of focused experience building 3D content pipelines for games and films, currently leading technical art at Electronic Arts. He specializes in Maya plugins, standalone Qt tools, and OpenGL solutions that streamline asset integration, automation, and artist workflows across AAA titles like FIFA/FC and franchises such as Dead Rising. His background spans stereoscopic film pipeline programming and long-term pipeline stewardship, giving him a rare cross-disciplinary perspective on cinematic and real-time production challenges. Known for turning artist needs into robust tooling and scalable pipelines, he blends hands-on development with team leadership to accelerate content delivery. Based in Richmond, BC, he pairs studio-scale production experience with a practical engineering mindset shaped by a decade in video and film industries.
9 years of coding experience
7 years of employment as a software developer
High School Diploma, High School Diploma at Naperville North High School
Bachelor鈥檚 Degree Computer Science, Bachelor鈥檚 Degree Computer Science at University of Illinois Urbana-Champaign
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Larry Wang - Senior Software Engineer at Disney Streaming