Lars Bishop

Distinguished Engineer at NVIDIA

Chapel Hill, North Carolina, United States
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Summary

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Senior
🎓
Top School
Lars Bishop is a Distinguished Engineer with 12+ years at NVIDIA and over two decades building cross-platform 3D rendering engines and mobile/embedded graphics. He combines deep technical expertise in OpenGL/OpenGL ES, scene management and accelerated deep learning with hands-on experience shipping SDKs, demos and 3D UIs across distributed, multinational teams. Prior roles as CTO and software architect at Numerical Design Limited reflect his ability to lead product-focused engineering and evolve rendering technology from desktop Direct3D to constrained mobile platforms. Based in Chapel Hill, he pairs an MS in Computer Science with a practical knack for bridging research and production—often optimizing GPU paths where graphics and deep learning converge.
code11 years of coding experience
job26 years of employment as a software developer
bookBS, Computer Science / Math, BS, Computer Science / Math at Brown University
bookMS, Computer Science, MS, Computer Science at The University of North Carolina at Chapel Hill
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Github Skills (26)

genome10
nvidia10
genome-assembly10
genomics10
assembly9
python-api9
sdk9
api9
cuda9
fasta8
gpu8
opengl8
bioinformatics7
nintendo7
cross-platform7

Programming languages (3)

C++CCuda

Github contributions (5)

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kashimAstro/OpenGLSamples

Jul 2014 - Sep 2014

Contributions:4 commits in 2 months
windowsopengl-eslinuxandroidopengl
Contributions:5 commits, 1 tag in 2 months
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