Lars Norpchen

Graphics Research Design Prototyper at OctopusMotor Games

San Francisco Bay Area United States
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Summary

👤
Senior
🎓
Top School
Lars Norpchen is a graphics research design prototyper with 13+ years of experience building interactive attractions and games, currently shaping immersive experiences at Meta Reality Labs in the San Francisco Bay Area. He combines deep hands-on expertise in C++/Unreal/Unity with a background spanning system architecture, graphics, AI, audio, tools, and technical art—work sharpened by long tenures at Walt Disney Imagineering and as founder of OctopusMotor Games. Lars excels at taking concepts through prototypes to polished deliverables for theme parks, cruise ships, museums and consumer platforms, and has practical maker skills in 3D printing, robotics and product design. An active contributor to open-source tooling, he’s improved backend robustness in the widely used OctoPrint project, reflecting his pragmatic focus on reliability as well as creativity. Notably, he blends research-level graphics work with production program management, making him equally fluent in experimental R&D and shipping real-world interactive systems.
code13 years of coding experience
job13 years of employment as a software developer
bookUniversity of California Santa Cruz
bookUniversity of California, Los Angeles
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Github Skills (5)

octoprint10
3d-printer10
gcode10
python10
git3

Programming languages (4)

C++G-codeCPython

Github contributions (5)

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OctoPrint/OctoPrint

May 2013 - May 2013

OctoPrint is the snappy web interface for your 3D printer!
Role in this project:
userBack-end Developer
Contributions:10 commits in 13 days
Contributions summary:Lars contributed to the OctoPrint project by implementing and modifying backend functionality related to printer control and event handling. They added support for external system commands triggered by various printer events (start, end, cancel, and Z-height changes), integrating the system with external processes via configuration settings. Furthermore, the user addressed code quality and bug fixes related to handling unknown G/M codes within the gcode interpretation process, improving the robustness of the system. Subsequent commits reverted the changes to system command integration, indicating an iterative development process.
raspberry-pioctoprintpythonweb-interface3d-printer
norpchen/ProcessGCode

May 2013 - Feb 2021

G-Code post processor
Contributions:20 commits, 4 PRs, 6 pushes in 7 years 10 months
compilationrevit-apipost-processorstdinabaqus
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Lars Norpchen - Graphics Research Design Prototyper at OctopusMotor Games