Summary
Lars Pfeffer is a Berlin-based 3D artist and indie game developer with nine years of experience building game-ready environments, pipelines, and tooling. After driving a company-wide shift to Blender/Cycles and streamlining Unity asset workflows at Wooga, he now focuses full-time on an independent 3D split-screen platformer he’s prototyping and iterating publicly via a private Discord and YouTube. He combines practical art production with pipeline automation—creating scripts, templates, and a shared asset library to speed iteration—and often acts as the go-to troubleshooter for Unity, Plastic, and Git issues. Passionate about fast in-engine testing and collaborative workflows, he’s equally at home sculpting levels as untangling technical debt. Notably, his work reflects a persistent itch to revive the underexplored niche of local 3D platformers, which motivated his current indie pivot.
9 years of coding experience
3 years of employment as a software developer
Mediengestalter (Digital), Mediengestalter (Digital) at Sell It Smart GmbH