Lars Pfeffer

Giving Indie Game Dev A Shot

Berlin, Germany
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Summary

👤
Senior
🎓
Top School
Lars Pfeffer is a Berlin-based 3D artist and indie game developer with nine years of experience building game-ready environments, pipelines, and tooling. After driving a company-wide shift to Blender/Cycles and streamlining Unity asset workflows at Wooga, he now focuses full-time on an independent 3D split-screen platformer he’s prototyping and iterating publicly via a private Discord and YouTube. He combines practical art production with pipeline automation—creating scripts, templates, and a shared asset library to speed iteration—and often acts as the go-to troubleshooter for Unity, Plastic, and Git issues. Passionate about fast in-engine testing and collaborative workflows, he’s equally at home sculpting levels as untangling technical debt. Notably, his work reflects a persistent itch to revive the underexplored niche of local 3D platformers, which motivated his current indie pivot.
code9 years of coding experience
job3 years of employment as a software developer
bookMediengestalter (Digital), Mediengestalter (Digital) at Sell It Smart GmbH

Programming languages (1)

Python

Github contributions (2)

github-logo-circle
initial upload
Contributions:8 commits, 5 pushes, 2 branches in 3 years 2 months
initial
lars-pfeffer/Yuri_UE4

Mar 2020 - Mar 2020

Contributions:1 branch in 1 day
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Lars Pfeffer - Giving Indie Game Dev A Shot