Lars Van Der Bijl is an engineering lead based in London with 13 years of experience building resilient production tooling and pipeline systems for VFX and animation. Now leading engineering at Epic Games, he has a deep background in pipeline architecture, render management and hybrid cloud deployments—from pioneering OpenCue adoption to running highly available services and CI across multi-site studios. He combines hands-on Python and infrastructure work with team-building practices like formal code review, Scrum adoption and developer education. His open-source contributions to the widely used OpenCue project focus on improving core UX and robustness in render orchestration, reflecting a pragmatic emphasis on reliability and artist-facing quality. Lars’s career threads practical systems engineering with product-minded automation, and he often turns bespoke production challenges into reusable platform solutions.
13 years of coding experience
16 years of employment as a software developer
BSc, Multimedia Technology, BSc, Multimedia Technology at University of Staffordshire
MA, Digital Effects, MA, Digital Effects at Bournemouth University
A render management system you can deploy for visual effects and animation productions.
Role in this project:
Backend Developer
Contributions:68 reviews, 33 commits, 84 PRs in 1 year 5 months
Contributions summary:Lars primarily contributed to bug fixes and feature enhancements within the `opencue` render management system. Their work involved modifying Python scripts related to the GUI, including fixing incorrect function calls, comment dropdown issues, and implementing double-click functionality. They also added a wrapper function for chunk size on layers and fixed retry mechanisms for dead frames, demonstrating a focus on improving the core functionality and user experience of the rendering system.
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Contributions:3029 commits, 2 PRs, 3344 pushes in 8 years 6 months
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Lars Van Der Bijl - Engineering Lead at Epic Games