László Tóth

Lead Developer at Sigma Technology Hungary

Budapest, Hungary
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Summary

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Senior
🎓
Top School
László Tóth is a Lead Developer based in Budapest with over 22 years in software engineering and 15+ years as a senior full‑stack developer, combining academic research and industry delivery. He holds an MS from BME and spent a decade developing positioning and multimedia systems at the university, including TDOA/UWB frameworks and camera‑based pose calculations. At Sigma Technology he leads end‑to‑end features for a mobile network node (ENL), driving SCRUM teams, cloud migration, and complex positioning functionality like OTDOA. A pragmatic problem solver, he balances maintenance and new feature work across embedded, backend and mobile stacks (C++, Java, Android, MQTT and web technologies). He contributes to open source game engine work on GemRB, improving gameplay mechanics and UX—an example of his attention to low‑level detail and system integration. Outside work he channels the same curiosity into brewing beer, baking bread and specialty coffee, where his two daughters often join the experimentation.
code22 years of coding experience
job11 years of employment as a software developer
bookMaster of Science - MS, Information Technology, Master of Science - MS, Information Technology at Budapest University of Technology and Economics
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Github Skills (9)

engine10
c-language10
game-development10
cprogramming-language10
game-engine10
scripting9
videogames9
game-dev9
gameplay9

Programming languages (1)

C++

Github contributions (3)

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gemrb/gemrb

Jul 2011 - Dec 2013

GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
Role in this project:
userBack-end Developer
Contributions:323 commits in 2 years 5 months
Contributions summary:László primarily contributed to the game engine's functionality, specifically enhancing and maintaining the open-source Infinity Engine implementation. Their work focused on adding new features related to character abilities and special effects within the game engine's internal scripts, as seen in the addition of innate abilities and spell focus feats. The user also made improvements to the user experience with features like door bashing, the handling of different game difficulties, and enhancements related to the display of information in a game.
pythongameinfinity-enginec-plus-plusisometric
TeoTwawki/dltcep

Dec 2003 - Dec 2014

Contributions:116 commits in 11 years 2 months
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László Tóth - Lead Developer at Sigma Technology Hungary