Lau Liu

Software Engineer at Qualcomm

California, United States
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Summary

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Rockstar
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Top School
Lau Liu is an experienced GPU modeling engineer with 11 years in graphics software, specializing in low-level systems programming using C++, Vulkan, Linux, and Unity. With a Master's in Computer Engineering from Columbia and a B.A.Sc. from the University of Toronto, Lau focuses on Adreno GPU development and brings deep hardware-aware performance tuning to real-world rendering pipelines. Based in California, they combine rigorous academic training with hands-on engineering to optimize drivers and shaders for embedded and mobile platforms. Notably, Lau's background bridges both research-grade low-level engineering and practical game/engine integration, making them effective at translating algorithmic improvements into measurable runtime gains.
code10 years of coding experience
bookBachelor of Applied Science (B.A.Sc.) Computer Engineering, Bachelor of Applied Science (B.A.Sc.) Computer Engineering at University of Toronto
bookMaster's degree Computer Engineering, Master's degree Computer Engineering at Columbia University
bookHigh School Diploma, High School Diploma at Henan Experimental High School
languagesEnglish, Chinese
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Github Skills (16)

background-service10
flutter-plugin10
plugin9
flutter8
android7
pulseaudio7
dart6
termux6
vnc-server5
linux5
x115
proot4
wine2
steam2
chroot2

Programming languages (4)

C++ShellCDart

Github contributions (5)

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mshzhb/vk-ethminer

Jan 2023 - Sep 2024

Contributions:1 release, 12 pushes, 1 branch in 1 year 8 months
mshzhb/iAnkle

Oct 2015 - Mar 2016

Contributions:6 pushes, 1 branch in 5 months
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Lau Liu - Software Engineer at Qualcomm