Laurence Harrison is a Senior Software Engineer in San Francisco with 13 years of experience building high-performance systems for games, VR, and display technology. He has driven critical infrastructure at companies like FOVE, NVIDIA, and EA, including a multi-client, synchronized VR compositor, display-spec work across platforms, and global server stress testing that supported hundreds of thousands of concurrent players. A generalist who thrives on tight timelines, Laurence has led rewrites and emulator implementations, restructured IPC and shared-memory systems, and delivered PS4 and backend solutions under pressure. He holds multiple patents and blends low-level systems expertise (embedded Linux, C/assembly) with game-focused engineering and tooling. An avid player and builder, he’s also developing his own hardware project to deepen hardware-software integration knowledge while continuing to pursue game development.
13 years of coding experience
8 years of employment as a software developer
Bachelor of Science in Engineering, Computer Engineering, Bachelor of Science in Engineering, Computer Engineering at Case Western Reserve University
BigWheels is a cross-platform, API agnostic framework to build graphics applications.
Contributions:54 reviews, 15 PRs, 70 comments in 3 months
apiapi-platformgpuvulkanagnostic
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Laurence Harrison - Senior Software Engineer at FOVE