Laurence Sadler

Software QA Engineer at Zeromatter

Folsom, California, United States
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Summary

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Laurence Sadler is a Software QA Engineer with eight years of hands-on experience spanning game development, graphics validation, and AI workload automation. Based in Folsom, California, he has validated 3D and AI software on Intel ARC GPUs and built Python- and Batch-based automation frameworks to streamline testing across OpenVINO, IPEX, and DirectML stacks. Earlier work as a game programmer demonstrates practical C# implementation of gameplay systems, Git-based collaboration, and end-to-end product delivery for a released mobile title. At Intel he bridged QA and engineering by reproducing driver issues and supporting debugging for CAD and real-time engines like Unreal, bringing a developer’s mindset to testing. Now at Zeromatter, he continues to blend test automation with platform validation, proving he’s equally comfortable writing production code and the scripts that ensure it behaves under complex hardware and AI workloads. Colleagues know him as a pragmatic engineer who “does the program” and turns exploratory testing into repeatable, maintainable automation.
code8 years of coding experience
job5 years of employment as a software developer
bookComputer Programming Program Graduate Game and Interactive Media Design, Computer Programming Program Graduate Game and Interactive Media Design at Nova Scotia Community College - NSCC
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Stackoverflow

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1reputation
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Github Skills (26)

git10
gitignore10
php10
version-control10
linux9
browser9
macos8
brave-browser8
android8
brave8
chromium8
windows8
opengl7
responsive7
jekyll7

Programming languages (6)

C#CSSCJavaScriptHTMLPython

Github contributions (5)

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Contributions:3 reviews, 66 PRs, 61 pushes in 1 month
SirLorrence/SirLorrence

Nov 2020 - Jun 2024

Contributions:51 pushes, 1 branch in 3 years 6 months
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Laurence Sadler - Software QA Engineer at Zeromatter