Summary
Laurence Sadler is a Software QA Engineer with eight years of hands-on experience spanning game development, graphics validation, and AI workload automation. Based in Folsom, California, he has validated 3D and AI software on Intel ARC GPUs and built Python- and Batch-based automation frameworks to streamline testing across OpenVINO, IPEX, and DirectML stacks. Earlier work as a game programmer demonstrates practical C# implementation of gameplay systems, Git-based collaboration, and end-to-end product delivery for a released mobile title. At Intel he bridged QA and engineering by reproducing driver issues and supporting debugging for CAD and real-time engines like Unreal, bringing a developer’s mindset to testing. Now at Zeromatter, he continues to blend test automation with platform validation, proving he’s equally comfortable writing production code and the scripts that ensure it behaves under complex hardware and AI workloads. Colleagues know him as a pragmatic engineer who “does the program” and turns exploratory testing into repeatable, maintainable automation.
8 years of coding experience
5 years of employment as a software developer
Computer Programming Program Graduate Game and Interactive Media Design, Computer Programming Program Graduate Game and Interactive Media Design at Nova Scotia Community College - NSCC