Laurens Holst is a Lead Game Programmer with 16 years of experience who transitioned from early Z80 assembly on the MSX to senior web framework work at Backbase before focusing on games and VR. He has led engineering on mobile, HTML5 and VR projects across studios that merged or were acquired—bringing product-grade polish through roles at Rough Cookie, DeNA, Vanguard, Force Field VR and now Vertigo Studios Amsterdam. Comfortable both as a hands-on developer and technical lead, he combines low-level systems thinking with modern game engine and web-tech expertise. Based in the Randstad, he’s known for turning long-standing personal passion for games into repeatable delivery of interactive experiences at scale.
16 years of coding experience
17 years of employment as a software developer
Computer Science, Computer Science at Utrecht University
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