LaurensĀ Scheldeman

Senior Developer IL Verification Tools

Bruges Metropolitan Area Belgium
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Summary

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Top School
Laurens Scheldeman is an electrical engineer and interlocking installation manager with nine years of experience bridging hardware design, embedded programming, and railway signaling projects at Infrabel. He combines formal training in electrical and industrial engineering from Universiteit Gent with hands-on systems design and installation responsibility, ensuring safety-critical interlocking systems run reliably. Outside work he contributes to open-source game engine development (notably refactoring and improving the Hazel engine), showing a knack for clean C++ code, rendering fixes, and build maintenance. Based in Bruges, he pairs practical field leadership with low-level technical fluency, and brings the curiosity of a hobbyist game modder to professional embedded and systems challenges.
code9 years of coding experience
bookMaster's degree, Electrical Engineering Communication and Information Technology, Master's degree, Electrical Engineering Communication and Information Technology at Ghent University
bookSecundair Onderwijs, Industriƫle Wetenschappen, Secundair Onderwijs, Industriƫle Wetenschappen at Vrij Technisch Instituut Brugge
languagesDutch, English, French
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Stackoverflow

Stats
151reputation
20kreached
6answers
5questions
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Github Skills (18)

c-language10
game-engine10
game-dev10
renderer10
game-development10
cprogramming-language10
opengl9
architectures8
architecture8
csv6
google-drive-api6
dictionary6
glob6
android6
visual-studio6

Programming languages (5)

C++CJavaScriptLuaHTML

Github contributions (5)

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TheCherno/Hazel

Jun 2019 - Aug 2020

Hazel Engine
Role in this project:
userSoftware Engineer (Game Engine Development)
Contributions:84 reviews, 19 commits, 180 PRs in 1 year 2 months
Contributions summary:Laurens contributed to the Hazel Engine by refactoring code, fixing bugs, and improving code maintainability. Their work included renaming variables, updating logging mechanisms, and converting smart pointers to Hazel wrappers. They also addressed issues related to rendering, such as fixing a warning in Renderer2D and improving the texture handling logic. Furthermore, the user made modifications to the build process and dependencies by updating include paths and removing obsolete code.
hazelrenderingvulkan
LovelySanta/FactorioModLib

Mar 2019 - Nov 2020

My library for creating mods
Contributions:14 releases, 49 commits, 3 PRs in 1 year 9 months
modminecraftmoddingmods
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Laurens Scheldeman - Senior Developer IL Verification Tools