Laurent Couvidou is a Principal AI Programmer based in Lyon with nearly two decades making video games and over a decade focused on gameplay and AI engineering. He’s shipped high-profile titles at Arkane Studios including Deathloop and Dishonored, and now leads AI work on MindsEye Everywhere at Build A Rocket Boy. His background spans gameplay systems, R&D for gaming hardware, and SDK-level work, giving him a rare blend of runtime performance instincts and tooling experience. Colleagues rely on him to turn design intent into robust, playable systems that scale across platforms. Despite a long game-industry pedigree, he retains a hands-on engineering approach rooted in a Master’s in Computer Engineering and early-console and mobile projects.
10 years of coding experience
14 years of employment as a software developer
Master Computer Engineering, Master Computer Engineering at UTBM
French baccalauréat Science, French baccalauréat Science at Lycée Grandmont
Contributions:5 releases, 3 commits, 37 pushes in 3 years 10 months
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