Laurent Couvidou

Principal AI Programmer at Build A Rocket Boy

Lyon, Auvergne-Rhône-Alpes, France
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Summary

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Senior
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Laurent Couvidou is a Principal AI Programmer based in Lyon with nearly two decades making video games and over a decade focused on gameplay and AI engineering. He’s shipped high-profile titles at Arkane Studios including Deathloop and Dishonored, and now leads AI work on MindsEye Everywhere at Build A Rocket Boy. His background spans gameplay systems, R&D for gaming hardware, and SDK-level work, giving him a rare blend of runtime performance instincts and tooling experience. Colleagues rely on him to turn design intent into robust, playable systems that scale across platforms. Despite a long game-industry pedigree, he retains a hands-on engineering approach rooted in a Master’s in Computer Engineering and early-console and mobile projects.
code10 years of coding experience
job14 years of employment as a software developer
bookMaster Computer Engineering, Master Computer Engineering at UTBM
bookFrench baccalauréat Science, French baccalauréat Science at Lycée Grandmont
languagesEnglish, French
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32,967reputation
2.7mreached
16answers
12questions
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visual-studio
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Github Skills (15)

visual-studio9
timezone9
nodejs9
datetime6
casting6
libreoffice-calc6
javascript6
remote-debugging6
patch6
thin5
drawing4
game-development3
game-engine2
canvas2
webgl2

Programming languages (1)

JavaScript

Github contributions (5)

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lorancou/rust-book-practice

Mar 2021 - Dec 2022

Contributions:25 commits, 65 pushes, 1 branch in 1 year 9 months
lorancou/progfolio

Mar 2019 - Jan 2023

Contributions:5 releases, 3 commits, 37 pushes in 3 years 10 months
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