Laurent Harduin is an art technical director and lighting specialist with nine years of professional experience shaping visuals for AAA games and real-time render pipelines. He has led lighting and rendering on titles at Ubisoft and Remedy and helped advance Unity’s High Definition Render Pipeline as a senior lighting artist and contributor to the widely used Unity Graphics repo. Comfortable bridging art and code, he implements shader fixes, ShaderGraph integrations and lighting tools while keeping artistic intent intact. Based in Bordeaux, he combines film-school training in computer graphics with deep practical experience in production rendering, postprocess research and interactive lighting systems. An avid Unity tinkerer, he brings both creative eye and technical rigor to complex lighting challenges across cinematic and game projects.
9 years of coding experience
4 years of employment as a software developer
Réalisateur numérique, Computer graphics, animation, films, Réalisateur numérique, Computer graphics, animation, films at Supinfocom
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Graphics/Shader Developer
Contributions:27 commits in 1 year 7 months
Contributions summary:Laurent primarily contributed to the Unity Graphics repository by implementing and modifying shader-related components, particularly within the High Definition Render Pipeline (HDRP). They added and updated extensions for the lighting explorer, addressing errors and enhancing functionality. The user fixed issues in existing shader graphs and test scenes, demonstrating expertise in HDRP shader development and ShaderGraph integration. They also worked on fixes related to material samples.
Light entity dedicated to cinematic lighting in Unity
Contributions:18 commits, 2 PRs, 17 pushes in 1 year 4 months
lightentitydedicatedcinematicunity
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