Laurent Minot is a Lead Tools Programmer with nine years of professional experience building developer-facing tools and internal platforms for the video game industry, currently leading tools development at Ubisoft in Greater Paris. He specializes in C++ and C# and has deep expertise in Qt, QML and WPF, having shipped editor suites, IDE-like tooling for Lua, 3D level editors and cross-platform engines used across studios. Comfortable from UX design through maintenance and web services integration, he combines hands-on coding with team leadership—previously managing a small team to deliver a modular tools platform for a cross-platform mobile engine. His background includes middleware and engine work across consoles and PC, giving him a strong cross-platform systems perspective that informs pragmatic tooling decisions. Multilingual (French native, fluent English, intermediate German, beginner Japanese), he brings both international collaboration experience and a user-focused approach to toolchains that save time for dozens of production users daily.
8 years of coding experience
9 years of employment as a software developer
Engineering degree, Computer Software Engineering, Engineering degree, Computer Software Engineering at ISIMA, Clermont-Ferrand, France
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