Laurine Lafontaine is a C++ Tools Programmer with eight years of multidisciplinary experience spanning C++, C#, computer vision and machine learning, currently building developer tools at Cloud Imperium Games. She has a track record of shipping practical UX improvements in major open-source projects like the Open 3D Engine (notably the Lua editor) and previously led UI migrations and team coordination in Unity/WPF environments. Her background includes R&D in deep learning for cyber defense and forensic deepfake detection, giving her a rare blend of low-level tooling expertise and applied AI insight. Fluent across Qt, WPF, Unity and modern C++ practices, she adapts quickly to new domains and enjoys turning complex image and editor problems into intuitive developer experiences. Not obvious from the title: she also automated ML training pipelines with Kubernetes/Argo and writes accessible technical articles to bridge research and product.
8 years of coding experience
3 years of employment as a software developer
Master 2 (M2), Informatique Sciences de l'image (double diplôme), 15,328, Master 2 (M2), Informatique Sciences de l'image (double diplôme), 15,328 at Université Gustave Eiffel
Baccalauréat, Art interdisciplinary, Baccalauréat, Art interdisciplinary at Université du Québec à Chicoutimi
Engineering, Image and IT, Engineering, Image and IT at IMAC
Métiers du multimédia et de l'Internet, Métiers du multimédia et de l'Internet at IUT de Bobigny
Baccalauréat scientifique, Mention bien, Baccalauréat scientifique, Mention bien at Lycée René Cassin Gonesse
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
Full-stack Developer
Contributions:4 reviews, 6 PRs, 6 comments in 7 months
Contributions summary:Laurine primarily contributed to the Lua Editor within the Open 3D Engine (O3DE) project. Their work focused on improving the user experience by implementing features such as a recent files menu, fixing issues with breakpoint management, and ensuring proper UI behavior based on file states. They also worked on homogenizing file opening windows and enhancing the Lua editor's functionality.
Contributions:20 pushes, 1 branch in 4 years 4 months
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Laurine Lafontaine - Tools Programmer I at Cloud Imperium Games