Summary
Lazlo Ring is a Senior Director of Innovation and Technology based in Boston with eight years of industry experience translating research-grade human-computer interaction into commercial XR products and enterprise training systems. He has led customer-facing engineering teams and strategic partnerships—most notably with Epic Games and major headset vendors—to bring hand, eye, and haptics-based natural user interfaces into real-world demos and integrations showcased at CES. Comfortable moving between research and product, he has a PhD-level background in affective dialogue systems and a track record of mentoring researchers while shipping production Unity and Android XR solutions. His work spans system architecture, low-level integration, and developer enablement—creating plugins, networking APIs, and cross-device ports that helped expand new markets for hand-tracking technology. Less obvious: he combines expertise in empathic conversational agents with hands-on XR engineering, enabling experiences that fuse social AI with embodied interaction. Persistent about practical innovation, he thrives on turning experimental prototypes into deployable training and location-based experiences.
8 years of coding experience
17 years of employment as a software developer
New York University
PhD Human Computer Interactions, PhD Human Computer Interactions at Northeastern University
B.S. Computer Science/Psychology, B.S. Computer Science/Psychology at Stony Brook University