Summary
Léandre Le Polles-potin is a Lead Gameplay Programmer based in Bordeaux with 11 years of software development experience, currently heading a small gameplay team at Evil Empire on an unannounced project. He has been a core gameplay programmer and designer on Dead Cells updates, pairing systems design with hands-on tool and pipeline development. Trained as a computer scientist at INSA Rennes and IUT de Vannes, he combines formal engineering education with a strong habit of self-directed learning across networks, VR, and decision-support systems. Attentive to scientific progress as well as sociological and environmental implications, he brings a thoughtful, multidisciplinary perspective to game systems. Colleagues rely on him for pragmatic solutions that bridge gameplay design and robust engineering in small, agile teams.
11 years of coding experience
Diplôme d'ingénieur, Informatique, Diplôme d'ingénieur, Informatique at Institut national des Sciences appliquées de Rennes
DUT, Informatique, Major, DUT, Informatique, Major at IUT de Vannes
Bachelor of Science (BS), Sciences de l'ingénieur, spécialité Mathématiques, Bachelor of Science (BS), Sciences de l'ingénieur, spécialité Mathématiques at Lycée Joliot-Curie Rennes
English, French