Summary
Leandro Brás is a Senior Gameplay Programmer from Vila Nova de Gaia, Portugal with eight years crafting interactive experiences across Unity, C# and shader/VFX systems. He blends gameplay engineering with AR/VR, AI-driven media and occasional front/back-end app work, aiming for clean, performant systems that elevate player experience. His background spans indie and studio settings—from implementing NFT/web3 mechanics to animating AI-driven paintings—reflecting a comfort with both technical depth and creative pipelines. Trained in computer games engineering and 3D animation, he pairs strong tooling skills (WPF, Vuforia, Maya) with hands-on shader and visual-effect artistry. Colleagues describe him as a curious problem-solver who deliberately bridges art and engineering to ship polished, novel interactions.
8 years of coding experience
2 years of employment as a software developer
EQF Level 4, Programming and Management of Computer Systems, EQF Level 4, Programming and Management of Computer Systems at Escola Secundária Doutor Ginestal Machado
HND in 3D Animation & VFX, Modelação 3D e Animação 3D, HND in 3D Animation & VFX, Modelação 3D e Animação 3D at ETIC Escola de Tecnologias Inovação e Criação
Master's degree, Computer Engineering and Information Systems, Master's degree, Computer Engineering and Information Systems at Universidade Lusófona de Humanidades e Tecnologias