Leandro Brás

Senior Gameplay Programmer at Blue Gravity Studios

Vila Nova de Gaia, Portugal
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Summary

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Senior
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Top School
Leandro Brás is a Senior Gameplay Programmer from Vila Nova de Gaia, Portugal with eight years crafting interactive experiences across Unity, C# and shader/VFX systems. He blends gameplay engineering with AR/VR, AI-driven media and occasional front/back-end app work, aiming for clean, performant systems that elevate player experience. His background spans indie and studio settings—from implementing NFT/web3 mechanics to animating AI-driven paintings—reflecting a comfort with both technical depth and creative pipelines. Trained in computer games engineering and 3D animation, he pairs strong tooling skills (WPF, Vuforia, Maya) with hands-on shader and visual-effect artistry. Colleagues describe him as a curious problem-solver who deliberately bridges art and engineering to ship polished, novel interactions.
code8 years of coding experience
job2 years of employment as a software developer
bookEQF Level 4, Programming and Management of Computer Systems, EQF Level 4, Programming and Management of Computer Systems at Escola Secundária Doutor Ginestal Machado
bookHND in 3D Animation & VFX, Modelação 3D e Animação 3D, HND in 3D Animation & VFX, Modelação 3D e Animação 3D at ETIC Escola de Tecnologias Inovação e Criação
bookMaster's degree, Computer Engineering and Information Systems, Master's degree, Computer Engineering and Information Systems at Universidade Lusófona de Humanidades e Tecnologias
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Github Skills (4)

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projeto2
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Programming languages (3)

C#TypeScriptCSS

Github contributions (5)

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LeandroSWR/SteamMaster

Nov 2021 - Oct 2022

Contributions:3 releases, 34 commits, 27 pushes in 11 months
LeandroSWR/website

Mar 2021 - Mar 2024

Contributions:40 pushes, 2 branches in 3 years
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