Game Development With Unity And Godot at Freelance
Santa Catarina, Brazil
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Summary
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Senior
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Top School
Leandro Garcia is a game developer with 8 years of experience specializing in Unity and Godot, shipping multiplayer features, enemy AI, and dedicated server work for cross-platform games. He combines practical game-play systems (state machines, advanced enemy behaviors) with low-level engine tinkering, having adapted Panda3D to compile with MinGW and implemented math functions in its vector classes. As a freelancer and former lead developer, he has built everything from a pose app that runs on web, mobile and desktop to a physics-driven flight simulator with FMOD audio integration. At EY he led an Oculus Quest 2 project mirroring real buildings in VR and improved performance and accessibility through profiling and refactoring. He also has strong tooling experience—creating multiple Blender addons and deploying image-generation pipelines in Docker on AWS with RDS. Based in Santa Catarina, Brazil, he blends creative design roots with pragmatic engineering and a knack for solving platform-specific build and performance challenges.
8 years of coding experience
7 years of employment as a software developer
Bashelor, Graphic Design, Bashelor, Graphic Design at Satc College
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Role in this project:
Back-end Developer
Contributions:5 commits, 7 PRs, 13 comments in 2 months
Contributions summary:Leandro primarily focused on adapting the Panda3D game engine to compile with MinGW, specifically addressing issues related to platform-specific macros and definitions. Their contributions involved modifying various files, including those related to file system operations, networking, and Windows registry interactions. Furthermore, the user implemented the `round`, `floor`, and `ceil` functions within the vector classes.
Contributions:13 releases, 130 pushes, 2 branches in 3 years 1 month
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Leandro Garcia - Game Development With Unity And Godot at Freelance