Leandro Garcia

Game Development With Unity And Godot at Freelance

Santa Catarina, Brazil
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Summary

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Senior
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Top School
Leandro Garcia is a game developer with 8 years of experience specializing in Unity and Godot, shipping multiplayer features, enemy AI, and dedicated server work for cross-platform games. He combines practical game-play systems (state machines, advanced enemy behaviors) with low-level engine tinkering, having adapted Panda3D to compile with MinGW and implemented math functions in its vector classes. As a freelancer and former lead developer, he has built everything from a pose app that runs on web, mobile and desktop to a physics-driven flight simulator with FMOD audio integration. At EY he led an Oculus Quest 2 project mirroring real buildings in VR and improved performance and accessibility through profiling and refactoring. He also has strong tooling experience—creating multiple Blender addons and deploying image-generation pipelines in Docker on AWS with RDS. Based in Santa Catarina, Brazil, he blends creative design roots with pragmatic engineering and a knack for solving platform-specific build and performance challenges.
code8 years of coding experience
job7 years of employment as a software developer
bookBashelor, Graphic Design, Bashelor, Graphic Design at Satc College
languagesPortuguese, English
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Stackoverflow

Stats
5reputation
699reached
3answers
2questions
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Github Skills (17)

c-language10
game-engine10
mingw10
cross-platform10
cplus10
cpp10
cprogramming-language10
python9
opengl8
javascript-objects6
django-rest-framework6
pdf6
permission6
django-cms6
loops6

Programming languages (13)

C#PowerShellC++CGoPerlSvelteJupyter Notebook

Github contributions (5)

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panda3d/panda3d

Nov 2019 - Feb 2020

Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Role in this project:
userBack-end Developer
Contributions:5 commits, 7 PRs, 13 comments in 2 months
Contributions summary:Leandro primarily focused on adapting the Panda3D game engine to compile with MinGW, specifically addressing issues related to platform-specific macros and definitions. Their contributions involved modifying various files, including those related to file system operations, networking, and Windows registry interactions. Furthermore, the user implemented the `round`, `floor`, and `ceil` functions within the vector classes.
pythonc-plus-plusmulti-platformenginepanda3d-game-engine
Contributions:13 releases, 130 pushes, 2 branches in 3 years 1 month
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Leandro Garcia - Game Development With Unity And Godot at Freelance