Leandro Rodrigues is a gameplay programmer with nine years of experience building interactive systems for studios and educational projects, currently contributing at Ubisoft Montréal. He’s fluent in Unreal Engine and Unity workflows, with hands-on experience implementing AI behaviors, gameplay systems, and shipping third-person and mobile educational titles. Leandro has led small teams and a student-run studio, blending technical ownership with product-minded design when projects lacked formal designers. Based in Montreal, he pairs a Computer Science background from Universidade Federal do Paraná and graduate studies at Concordia with practical experience across GameMaker, HTML5, Bash/Scala scripting, and UE4 behavior trees. Colleagues describe him as a pragmatic problem-solver who can take a gameplay concept from prototype to production while keeping accessibility and learning outcomes in mind.
9 years of coding experience
3 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Concordia University
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Federal do Paraná
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Leandro Rodrigues - Gameplay Programmer at Ubisoft Montréal